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Hello, followers of the KAMA project

This post is to ask about the implementation of mechanics. 

Money 

I have in mind to add a coin collection system, either in individual coins or scattered or secret chests. 

Now, what to do with these coins. 

Have a Store (inside the gameplay or in a submenu)

 *with a store in gameplay I can add interactions* 

What to do in the Store 

Skins (Skins are more difficult to implement)

Skill upgrades (Strength, Life, Defense, Dash)

Here I ask you 

Which of these options do you think would be better to make the game more fun or challenging? 

I will be waiting for your answers 

Thank you.

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Comments

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(+1)

hey are you okay you stopped posting and im worried about you πŸ˜₯

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hi i dont know if you remember me but im the one who told you about the bug that makes my character doesn't appear in Android so i have Suggestions add the thee money and the store and do the skill upgrade it would be cool actually and you can add more monsters like flys worms wolfs dogs and whatever come in your mind amdd can you add futanneri monster girls πŸ™‚πŸ™‚ please i know its very wired but do itπŸ™‚πŸ™‚ also keep up the good work and thank you for this amazing game (of course when you fix the bug that i told you about beforeπŸ™‚)  oh and add cum to monsters

ok wolves, futanari girls, cum

Sir, yes sir

(+1)

thank you sir and have a nice day and please dont forgot to fix the bugs so i can play πŸ˜₯

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Can you please improve the visual part of the game like: menu, ground/wall textures, enemy sprites, ui.

(+1)

HAHAHAHHA

I'm working on it 

I've expanded the repertoire of scenarios that are possible

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Ooooh nice! πŸ‘

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I'm using Google Translate to write this, so the writing might get confusing for you. 

Well I have some suggestions to put in the store and also in the game and the first suggestion is to put other types of sword or if you can make other weapons to sell in the store (ex: axes, sledgehammers, bow and arrow and other weapons of your choice) I also have a suggestion to create flying enemies (to make the bow more usable in the game) and to leave the game with a greater variety of enemies for you to create,   also add to the store some "concept arts" of the game that can only be unlocked with x value to make the replayability more worthwhile and finally and which can be very complicated is to add in the store other types of attacks or spells for the player to have more options when fighting such as dash, double jump (or triple), throwing daggers or knives for longer combat and spells that could have a system in which each enemy would suffer with crit depending on the element cast but anyway this last one is very complicated so that's why I left it last. Good luck and may you be able to progress your game a lot.

(ps: I forgot to also mention about the Unity translator that so as not to have too many problems for other players if you add this plugin it translates automatically into several other languages and is a hand in hand until someone makes himself available to make a human translation of the game when it is in its final version)

bye :)

Hi, what language do you speak (I use a translator too)

I like your ideas about the shop, although I can't add extra weapons as main weapons, I think I can add throwing weapons. This is due to the construction of the code.

I think spells will also be possible and the idea of concept art would be fantastic.

I also keep in mind that I developed the game with the intention of being played with one hand (at least on PC)

I didn't know Unity had a translator, thanks for the information

Thanks;)

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I'm from Brazil and thank you very much for seeing my review :)

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pretty cool actually

Any suggestions are also welcome.