Good game. Have you thought about giving the animations an "ending" of sorts? Like the monsters finish, but it keeps starting over o you still have an endless loop until the player breaks free? Not sure if you already planned on that or not. I'll be watching to see updates closely.
Hello, I have not been able to update the game due to health problems and a system error and I lost a large part of the game content, now that I have recovered, I will return to work on the development.
Thank you very much to everyone who supports this project, I will strive to continue improving every day.
Well, thank you for making this game. I've enjoyed it so far. If you could add cum animations for monsters that would be amazing. This game has a lot of potential, and I'm not just saying that because I'm horny and I like this. I mean it. Keep going, and I'll be watching!
If you're climbing the ladders naked and an enemy puts you into a sex animation, you'll get stuck and just keep going up until you're out of bounds.
Also, on ladders the climbing animation will keep playing even when you're not moving at all. Furthermore, the climbing animation automatically starts even if you only run in front of the ladders.
Needs to be a longer invincibility period after you come out of an animation, too easy to just run into another enemy immediately.
I assume this'll eventually be changed, but right now the sex animations are really dull due to it being a simple loop and a lack of a climax.
There has already been mentioned the bug with 3+ enemies running animation, but there's more: when two spiders get stuck in each other and the player runs into slime, the game plays 1 slime animation only. And when climbing the ladders: the player slowly "falls down" when holds still
For the player character's running animation, it's really stiff because of how completely still her upper body is. Looks like an old Hanna-Barbera cartoon like when Shaggy and Scooby are about to run away from a monster.
Same for the attacking animation. Her body doesn't move at all as she swings the sword, which makes it feel more like a puppet. She should at least step forward slightly and bring her weight down with the sword, that'd help impart some power to it.
Movement feels decent, though I think it would be good if the jumps were slightly higher. It'd also help things feel more responsive if her jump height varied depending on how long you pressed the key. A slight tap would only go a little bit off a ground, where as if you hold it down she'd jump to her full height.
For the H-scenes, it'd help for the game to either zoom in during scenes, or for there to be a button so players could choose to zoom in themselves. Adult content isn't much good if you need a magnifying glass to appreciate it.
Recognize that it's very early, but I do look forward to further developments
The consumer can forgive slow releases when the product is good, but if you rush real hard just to push out many updates then you will burn out and players will get upset at little progress
It's a really good start, not enough games do combination animations for enemies. Slime x spider for instance.
In terms of game critique, I'd recommend making some of the jumps easier, and removing that kill pit at the start of level 3 to the left.
In terms of bugs, if an animation starts with 3 or more entities, it will play the default running animation. Also, after beating all 3 levels, I couldn't seem to replay them anymore from the main menu.
I'd love to see more enemy gangbang combinations, though I know that takes a lot of work though considering the permutations. Having more than 2+ entities being able to animate would also be nice to see, but again, a lower priority than actually making the game.
I'll be keeping an eye on this, good work and good luck dev!
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Good game. Have you thought about giving the animations an "ending" of sorts? Like the monsters finish, but it keeps starting over o you still have an endless loop until the player breaks free? Not sure if you already planned on that or not. I'll be watching to see updates closely.
Game is very good, I look forward to new updates♥️
Hello, I have not been able to update the game due to health problems and a system error and I lost a large part of the game content, now that I have recovered, I will return to work on the development.
Thank you very much to everyone who supports this project, I will strive to continue improving every day.
Leovid Danard
Well, thank you for making this game. I've enjoyed it so far. If you could add cum animations for monsters that would be amazing. This game has a lot of potential, and I'm not just saying that because I'm horny and I like this. I mean it. Keep going, and I'll be watching!
If you're climbing the ladders naked and an enemy puts you into a sex animation, you'll get stuck and just keep going up until you're out of bounds.
Also, on ladders the climbing animation will keep playing even when you're not moving at all. Furthermore, the climbing animation automatically starts even if you only run in front of the ladders.
Needs to be a longer invincibility period after you come out of an animation, too easy to just run into another enemy immediately.
I assume this'll eventually be changed, but right now the sex animations are really dull due to it being a simple loop and a lack of a climax.
Yes, they are all points that will eventually be improved in the future. thank you very much for your comment
There has already been mentioned the bug with 3+ enemies running animation, but there's more: when two spiders get stuck in each other and the player runs into slime, the game plays 1 slime animation only. And when climbing the ladders: the player slowly "falls down" when holds still
For the player character's running animation, it's really stiff because of how completely still her upper body is. Looks like an old Hanna-Barbera cartoon like when Shaggy and Scooby are about to run away from a monster.
Same for the attacking animation. Her body doesn't move at all as she swings the sword, which makes it feel more like a puppet. She should at least step forward slightly and bring her weight down with the sword, that'd help impart some power to it.
Movement feels decent, though I think it would be good if the jumps were slightly higher. It'd also help things feel more responsive if her jump height varied depending on how long you pressed the key. A slight tap would only go a little bit off a ground, where as if you hold it down she'd jump to her full height.
For the H-scenes, it'd help for the game to either zoom in during scenes, or for there to be a button so players could choose to zoom in themselves. Adult content isn't much good if you need a magnifying glass to appreciate it.
Recognize that it's very early, but I do look forward to further developments
With the character's base animations I was already thinking about changing them.
Pressed jump is a good idea to implement.
The zoom is a good mechanic, I will try to have it for the next version.
Thank you very much for your review, I will do my best not to disappoint you.
good stuff, will be keeping an eye on this one
Thank you, I will do my best to get it out as quickly as possible.
Take your time, quality is king always
The consumer can forgive slow releases when the product is good, but if you rush real hard just to push out many updates then you will burn out and players will get upset at little progress
It's a really good start, not enough games do combination animations for enemies. Slime x spider for instance.
In terms of game critique, I'd recommend making some of the jumps easier, and removing that kill pit at the start of level 3 to the left.
In terms of bugs, if an animation starts with 3 or more entities, it will play the default running animation. Also, after beating all 3 levels, I couldn't seem to replay them anymore from the main menu.
I'd love to see more enemy gangbang combinations, though I know that takes a lot of work though considering the permutations. Having more than 2+ entities being able to animate would also be nice to see, but again, a lower priority than actually making the game.
I'll be keeping an eye on this, good work and good luck dev!
I will strive for better level design, thank you very much for your opinion, I will take all your points in the future
Good work dev!
I found a bug where in some parts the space button doesn't work.
It seems that the bug happens after I try to climb the wall by clicking space, it gives a kind of wall jump and then the bug occurs.
Thank you very much I will keep it in mind to solve it
If you have problems loading levels, press "Delete" in the Main Menu
Si tiene problemas para cargar los niveles, presione "Delete" en el Menu Principal
Any Criticism, bug, or content you would like to see, please write it in the comments box
Cualquier Crítica, bug, o contenido que le gustaría ver, por favor escríbalo en la caja de comentarios